

Tim: ** leaned against the wall of a closed down Target, on a dead end road ** I could go on, a lot of the basic themes and concepts in Homestuck and Pale are VERY similar, far beyond the sort of jokey, hyper-specific parallels you could pull between any 2 stories. the Sight + the different ways different people see the Paths, meaningful repetition, character elemental associations, the in-universe justification of narrative tropes and roles. Pale's spirits as living ideas taking different forms in different contexts, different art styles as different lenses to view reality vs. No seriously, Homestuck's whole themes of platonic idealism & ideas broken down into base atom-like elements vs. Judges are recurring like denizens and major carapacian figures? Paths are game-like worlds tailored to individuals? Verona can't leave her room because her dad might give her a hard time (milder variations of this exist for the other two) Reasons why Pale is Wildbow's most Homestuck workĬoming-of-age story centered around a small, specific number of 13-year-olds


Reasons why Ward is Wildbow's second-most Homestuck work
